﻿using UnityEngine;
using System.Collections;

public class GameDefine
{
    public const float LEFTOFFSET = -1.7f;//左边最大偏移
    public const float RIGHTOFFSET = 1.7f;//右边最大偏移
}

/// <summary>
/// 滑动的方向
/// </summary>
public enum InputDirection
{
    None, Right, Left, Up, Down,
}

/// <summary>
/// 人物所站的位置，左 中 右
/// </summary>
public enum StandPosition
{
    Left, Middle, Right
}
